Saturday, September 13, 2014

Mail box wrap up and back to the official work.

So here's the entire process. It's too bad I kept running out of time this week . In any case it's back to official work now. Personal stuff is going to have to wait for a while hopefully if I get enough done I can continue on my back log of work. PS, Gears are NOT fun to draw lol.

I was inspired by Everquest Next and Landmark and I wanted to see if I could make some mailboxes that might fit into the game. Kicking my self for not doing it sooner.

Monday, September 8, 2014


Alot of backlog inc. Starting with working on a color pass now.

Saturday, September 6, 2014

PAX14 Contacts, Redesigns and Career Moves.

Looking at packing up a lot of my art now as this blog will still stick around mainly for study purposes. Keeping my work here to show my process behind my work and very loosely to post relative work periodically. I've brought down my as its no longer needed for my job application purposes.

Did the below concepts today in about an hour picked up a few of my old thumbnails and saw what I could do. Hopefully going to integrate photo textures and detail it up to a good decent polish. Realising that I am going to have to create a lot more diversity in my portfolio not just an environmental focus. My lighting and texture work needs improvement, as well as main foundation skills. Hope you enjoy my blog and feel free to check out more of my work over here:

Saturday, February 15, 2014

fan art for eq landmark.....

Did some fan art in response to a community post on the Ever Quest Landmark Forums. Safe to say that mining light is redonk . PS I used the silhouettes from Patrick Ho's Pulverizer Concept. Robert Ling wrote lore for it as well.